Weapons

Table Key:
Damage: All muscle powered weapons are a base of the wielder’s strength divided in half, and rounded up.
Type: Piercing, Bludgeoning, Slashing. When more than one type is listed the user can choose which to use.
Reach: The weapon’s approximate reach in meters. Generally rounded up. This number applies as a bonus dice pool modifier to all attack and parry rolls with the weapon. In the case of some high reach weapons, especially pole-arms, the user may not be able to attack opponents with a shorter reach weapon who have managed get within the reach.
Minimum Strength: The minimum strength required to wield the weapon effectively. For every point that this number exceeds the users strength, the wielder takes a -1 dice pool penalty to attacking and parrying with the weapon. The GM may also choose to apply this penalty to other tasks which may be made more difficult by having one’s arm or arms weighed down. Some ranged weapons may have exceptions to this rule. In this case the strength is marked with an “*”.
Range: Range increments in meters. Muscle powered weapons are marked with an “X”. This indicates that the range increments listed are multiplied by the users strength. Up to the first number listed is at no penalty. Between the 1st and 2nd is at a -1 to hit. Between 2nd and 3rd is a -3. Up to the 4th is a -6.
See also Armor, Shields, and ranged weapons.

Melee Weapons Damage Type Reach Min. Str (2H/1H) Ranged Weapons Damage Type Ranges______ Min. St
Knives Knives
Skinning Knife* (Str/2)-2 P or S 0 1 Shuriken (Str/2)-2 P X1-2-3-4 1
Stiletto (Str/2)-1 P 0 1 Throwing Knife (Str/2) P X1-2-3-5 1
Holdout Knife (Str/2)-1 P 0 1 Holdout Knife (Str/2)-1 P X1-2-3-4 1
Camp Knife* (Str/2)-1 P or S +1 1 Camp Knife* (Str/2)-1 P X1-2-3-4 1
Dagger (Str/2) P or S +1 1 Dagger (Str/2) P X1-2-3-4 1
Swords Bows
Shortsword (Str/2)+1 P or S +1 1 Shortbow R P X1-5-15-30 1+
Longsword (Str/2)+2 S or P +1 2 Composite Shortbow R P X1-6-18-40 1+
Bastard Sword (Str/2)+3 S +1 2/5 Longbow R+2 P X1-8-20-50 3+
Greatsword (Str/2)+3 S +2 3/7 Composite Longbow R+2 P X1-10-30-60 3+
Zweihander (Str/2)+4 B +2 5/10 Axes
Axes Hatchet (Str/2)+1 S X1-2-3-5 2
Hatchet (Str/2)+1 S +1 2 Throwing Axe (Str/2)+1 S X1-3-4-6 2
Battle Axe (Str/2)+2 S +1 3 Maces
Greataxe (Str/2)+4 S +2 5/10 Club (Str/2)+1 B X1-2-3-4 1
Maces Light Mace (Str/2)+2 B X1-2-3-4 2
Club (Str/2)+1 B +1 1 Crossbows
Light Mace (Str/2)+2 B +1 2 Hand Crossbow 2 P 4-16-35-60 2*
Heavy Mace (Str/2)+3 B +1 3 Light Crossbow 3 P 6-24-60-120 3*
Two-handed Club (Str/2)+3 B +2 3/6 Medium Crossbow 5 P 9-36-90-150 5*
Warmace (Str/2)+4 B +2 5/10 Heavy Crossbow 7 P 15-45-120-180 7*
Hammers Hammers
Carpenter’s Hammer* (Str/2)+2 B 0 2 Carpenter’s Hammer* (Str/2)+2 B X1-2-3-4 2
Light Hammer (Str/2)+2 B +1 1/4 Light Hammer (Str/2)+2 B X1-2-3-5 1/4
Warhammer (Str/2)+3 B +1 3/5 Warhammer (Str/2)+3 B X1-2-3-4 3/5
Maul (Str/2)+4 B +2 6/12 Slings
Fencing Blades Shepherd’s Sling (Str/2) B X1-3-8-15 1
Maine-Gauche (Str/2) P +1 1 Warsling (Str/2)+1 B X1-5-10-30 3
Rapier (Str/2)+1 P +1 1 Staff Sling (Str/2)+2 B X1-3-8-15 2
Saber (Str/2)+1 S +1 2 Bolas (Str/2)-2 B X1-2-4-8 2
Spears Spears
Javelin* (Str/2)+1 P +1 1/2 Javelin (Str/2)+1 P X1-2-4-8 1/2
Short Spear (Str/2)+1 P +1 2/3 Short Spear (Str/2)+1 P X1-2-3-5 2/3
Spear (Str/2)+2 P +2 2/4 Spear (Str/2)+2 P X1-2-3-5 2/4
Longspear (Str/2)+2 P +3 3/8
Pike (Str/2)+1 P +4-6 3-4
Quarterstaves
Staff (Str/2)+2 B +2 1/6
Longstaff (Str/2)+2 B +3 2/8
Flails
Light Flail (Str/2)+2 B +1 2/4
Heavy Flail (Str/2)+4 B +2 4/8
Three Section Staff (Str/2)+2 B +2 2/6
Chain (Str/2)+2 B +3 3/8
Spiked Chain (Str/2)+2 B & P & S +3 3/8
Picks
Lances
Polearms
Whips

Weapons

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